Niara Chambers
Niara Chambers
Environment Artist
Houston , United States

Summary

I'm currently an Environment Artist at Another Axiom . I enjoy making mood driven and detailed environments, along with prop creation. Creating these scenes gives me a way to truly appreciate the world and what people can create.

Skills

Environment Design3D ModelingEnvironment ModelingHard Surface ModelingLightingProp ModelingPBR Texturing

Software proficiency

3ds Max
3ds Max
Blender
Blender
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
3DCoat
3DCoat

Productions

    • Video Game
      Orion Drift
    • Year
      2023
    • Role
      Environment Artist
    • Company
      Another Axiom
    • Video Game
      Gorilla Tag
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Another Axiom
    • Video Game
      Life is Strange Double Exposure
    • Year
      2024
    • Role
      Environment Artist
    • Company
      Deck Nine
    • Video Game
      Tiny Tina's Wonderlands
    • Year
      2022
    • Role
      Environment Artist
    • Company
      Lost Boys Interactive
    • TV Production
      Loki
    • Year
      2021
    • Role
      Digital Artist
    • Company
      Industrial Light and Magic
    • Video Game
      History Maker VR
    • Year
      2020
    • Role
      Design Intern
    • Company
      Schell Games

Experience

  • Environment Artist at Another Axiom
    July 2023 - Present

  • Environment Artist at Deck Nine
    United States of America
    February 2022 - May 2023

    -Worked closely with Leads to set standards for assets and asset creation.

    -Gained more experience in Prop creation, (from high resolution and low poly modeling to UV and texture creation)

    -Worked from concept art and adapt to new and evolving toolsets.

    -Communicated and problem solved to ensure your work finishes on time, while elevating any scope issues to managers.

    -Collaborated with team members and leads to evaluate and improve workflows to meet the goals of the project

  • Environment Artist at Lost Boys Interactive
    Madison, United States of America
    May 2021 - December 2021

    -Reviewed activities regularly to identify opportunities for improvement.

    -Modeled environments based off conceptual designs

    -Worked closely with the Art Director to keep quality and style consistent.

    -Worked with existing in-game and in-library assets and create new high quality 3D environment

    -Collaborated with designers to improve world layouts

  • Junior 3D Generalist at Industrial Light and Magic
    San Francisco, United States of America
    January 2021 - May 2021

    -Updating models and textures for background visuals

    -Rendering environments map/360 spheres for TDs

    -Participated in seminars and additional training to expand knowledge and skills.

    -Worked on sequence based lighting and rendering tasks

  • Junior Environment Artist at Serious Games
    Huntsville, United States of America
    June 2019 - March 2021

    - Assisted with set dressing shops and corners for multi player levels

    - Created city/valley base props from concept to final art

    - Collaborated with design on player props

    -Quickly learned and implemented proprietary engine

  • Design Intern at Schell Games
    Pittsburgh, United States of America
    June 2018 - August 2018

    - Interpreting concepts to create environment assets

    - Generated a stylized low Poly environment that accentuated player experience

    - Communicated with Engineers and Concept Artist when creating prop and design features

    - Modeled Benjamin Franklin character model while learning and implementing rigging process on site

  • VFX Intern at Fluid Content
    Chicago, United States of America
    May 2017 - August 2018

    - Modeled props for the VFX and VR integration