I'm currently an Environment Artist at Another Axiom . I enjoy making mood driven and detailed environments, along with prop creation. Creating these scenes gives me a way to truly appreciate the world and what people can create.
-Worked closely with Leads to set standards for assets and asset creation.
-Gained more experience in Prop creation, (from high resolution and low poly modeling to UV and texture creation)
-Worked from concept art and adapt to new and evolving toolsets.
-Communicated and problem solved to ensure your work finishes on time, while elevating any scope issues to managers.
-Collaborated with team members and leads to evaluate and improve workflows to meet the goals of the project
-Reviewed activities regularly to identify opportunities for improvement.
-Modeled environments based off conceptual designs
-Worked closely with the Art Director to keep quality and style consistent.
-Worked with existing in-game and in-library assets and create new high quality 3D environment
-Collaborated with designers to improve world layouts
-Updating models and textures for background visuals
-Rendering environments map/360 spheres for TDs
-Participated in seminars and additional training to expand knowledge and skills.
-Worked on sequence based lighting and rendering tasks
- Assisted with set dressing shops and corners for multi player levels
- Created city/valley base props from concept to final art
- Collaborated with design on player props
-Quickly learned and implemented proprietary engine
- Interpreting concepts to create environment assets
- Generated a stylized low Poly environment that accentuated player experience
- Communicated with Engineers and Concept Artist when creating prop and design features
- Modeled Benjamin Franklin character model while learning and implementing rigging process on site
- Modeled props for the VFX and VR integration